In later years, Gygax carried the Tomb around in his briefcase to challenge D&D players with. The Tomb of Horrors was originally conceived of by Alan Lucien, then created by Gary Gygax as a challenge for two of the player characters in his Castle Greyhawk campaign: Rob Kuntz's Robilar and Ernie Gygax's Tenser. One more "Return" followed in the 3e era: Return to the Temple of Elemental Evil (2001).Ī History of the Tomb. Like Return to the Tomb of Horrors, these adventures were all sequels to the classic adventures with the exception of Against the Giants. They were: Return to the Keep on the Borderlands (1999), Against the Giants: The Liberation of Geoff (1999), Return to White Plume Mountain (1999), and Slavers (2000). Over the next two years, they published four more adventures of the same sort, two of were also called "Returns". Whatever the reason, Wizards was nonetheless onboard with continuing classic adventure updates.
RETURN TO THE KEEP ON THE BORDERLANDS 3.5 SERIES
There's no recorded reason for Wizards of the Coast ending TSR's "Tomes" series following Return to the Tomb of Horrors, but it's easy to speculate that it wasn't cost-effective due to its prestige format rumors have long-stated that TSR lost money on some of their boxed sets. Like its predecessors, Return to the Tomb of Horrors is a prestige-format boxed set, and it indeed updates a classic idea: S1: "Tomb of Horrors" (1978). Return to the Tomb of Horrors was the last book in the Tomes series, created by TSR to "update classic ideas from the AD&D game’s rich past and reintroduces them to new generations". It was published in July 1998.Ĭoncluding the Tomes. Cordell, is the third adventure in the Tomes series. Return to the Tomb of Horrors (1998), by Bruce R. Return to the Tomb of Horrors is an epic adventure for characters of levels 13-16.
It took many years, and many more lives, before his evil was finally laid to rest. The sinister wizard Acererak took great pains to safeguard his tomb. Now imagine that the horror is beginning all over again.
But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. This loathsome place shattered the life of everyone who ventured near. It was built upon hopelessness and filled with unending terror and pain. Room-by-room descriptions of every chamber within the Caves of Chaos.The nightmare of Acererak's tomb once again hungers for life!.Wilderness encounters with a wide range of classic monsters.Detailed descriptions of the Keep and its inhabitants.A special "Advice to the DM" section for beginning Dungeon Masters, offering tips and tricks of the trade.It's time for a new generation of heroes to take on the challenge. Light your torches, assemble your marching order, draw your weapons, and sharpen your wits. Only novice adventurers who have come to try their hand at dungeon delving in this traditional training spot stand in their way. Humanoids, undead, and evil minions of a dark goddess plot to destroy their enemies. But evil once again stirs in the fabled Caves of Chaos. The trained warriors once stationed here and the experienced adventurers who once flocked to the spot are long gone. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. First published in 1981, B2, The Keep on the Borderlands by Gary Gygax has been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers.